![]() ![]() ![]() The second split offers a choice between switching over to a defensive posture, by maximizing Manpower gains and improving partisans, as Germany historically did, or continuing to develop offensive mobile doctrines. While Mobile Infantry isn't as effective in combat, it is cheaper and can be used in greater numbers, so it could be an alternative strategy for Germany, or be used by a less industrially powerful nation. The first branching in this tree allows you to choose between Mobile Infantry or Armor as your main focus. This tree is somewhat frontloaded with early bonuses. It is the doctrine that increases army organization the most.It also reduces the time needed for planning bonuses to reach maximum. Armor and motorized/mechanized units will have the largest gains in this tree. This tree focuses on mobile mechanized and armored units and is the starting German doctrine tree. Note: It's possible to change doctrine tree at any point, but all bonuses from previously unlocked doctrines are lost when unlocking a different doctrine tree. Some nations start the game with a pre-enabled army doctrine: Mass Assault "Perfect" weapons are overrated, a large number of "good enough" weapons is the path to victory! Grand Battleplan Extensive planning and preparation before engaging in battle is the key to success. Our manpower is precious, bullets are cheap. Superior Firepower This doctrine focuses on throwing shells, not men, at the enemy. This cost may be modified by spirits, advisors, and special bonuses from focuses, events, or decisions.ĭoctrine trees Mobile Warfare Mobile Warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. Each individual doctrine has a base cost of 100 Army xp to be unlocked. ![]()
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