![]() ![]() New values entered into the inspector for the rotation of a Game Object are converted “under the hood” into a new Quaternion rotation value for the object. In the Transform Inspector however, we display the rotation using Euler angles, because this is more easily understood and edited. In Unity all Game Object rotations are stored internally as Quaternions, because the benefits outweigh the limitations. Limitation: The numeric representation of a Quaternion is not intuitively understandable. ![]()
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